Prestige, Talents and Ascension
When to reset, what you get for it, and why resetting sooner is usually right.
Prestige is the reset button, and in an idle game the reset button is the main mechanic. You give up your droplets and every upgrade level you bought with them, and in exchange you receive prestige points that buy permanent multipliers. The next run is faster. That is the entire engine.
How prestige points are calculated
You can prestige once you hold 100,000 droplets. The payout is:
PP = 10 + floor((droplets − 100,000) / 10,000)
So the minimum reset pays 10 points, and every additional 10,000 droplets adds one more. The function is linear, which is the important part: there is no jackpot for waiting. Doubling your bank before resetting roughly doubles the payout, but it also takes far longer than the first bank did, because upgrade costs grow geometrically while this reward grows linearly.
When to reset
The practical signal is time-to-next-upgrade. While you are buying something new every few seconds, keep going. When you have been staring at the same unaffordable upgrade for several minutes and the counter is crawling, the run is over — reset. Players who hold on for "one more upgrade" almost always lose more time than the upgrade was worth.
Early on, resets should feel frequent, even uncomfortably so. Later, as permanent multipliers stack, runs naturally get longer.
What to spend prestige points on
Buy these first
- Double Points — multiplies droplet value by a factor that grows with each level. It compounds with everything else and is the backbone of the whole system. When in doubt, this.
- Auto-Buy — a one-time unlock that spends droplets for you, always buying the cheapest available upgrade. It removes most of the tapping from a run and is what makes long idle sessions worthwhile.
Then
- Cost Reduction — shaves a percentage off every upgrade price. Unspectacular per level, enormous once your upgrade list is long.
- Eternal Collector — a one-time unlock that keeps the Bouncing Collector through a reset, so a fresh run is never fully manual again.
- Collector Points and Offline Yield — multipliers on the two income sources that work while you are away.
- Prestige Drops — a small chance for droplets to pay prestige points directly, capped at 5%. Slow to come online, pleasant once it does.
- Extra Collectors — more collectors sweeping at once. Very expensive, capped, and worth it only late.
Talent points and worlds
Talent points are the layer above prestige. You earn them by making progress in a world, and unlike upgrades and prestige levels — which reset when you move on — talents travel with you. Each world sets how many talent points it can grant and how deep the talent tiers go.
| World | Base TP | Max TP | Max talent tier |
|---|---|---|---|
| Zen Garden | 1 | 3 | 3 |
| City | 2 | 6 | 10 |
| Tropical Forest | 3 | 10 | 10 |
| Mountain Side | 5 | 20 | 10 |
| Desert | 8 | 30 | 10 |
| Monsoon | 10 | 40 | 10 |
| Frozen Winter | 12 | 70 | 10 |
| Space Station | 15 | 90 | 10 |
| Clouds | 18 | 130 | 10 |
| Inferno | 25 | 180 | 10 |
Note the shape of that table: the Zen Garden caps at tier 3 while every later world opens all ten tiers, and the talent point ceiling climbs steeply from 3 in the first world to 180 in the last. The early worlds teach the system; the later ones are where it actually gets deep.
Game+ and ascension
Game+ is an optional mode you can turn on in Settings. It carries your talents between worlds with no talent point cap and no tier cap — a replay for players who have finished the sequence once and want to see how far the systems stretch without the per-world limits holding them back.
If you are still working through the worlds for the first time, leave it off. The caps exist to keep each world's pacing intact.
Next: what to buy with the droplets, or how each world changes the rain.